That is the current build on TC, so obviously subject to change. Now, if you really want Hoard/Trove you're going to need some trade offs, because those require lockpick/remove trap - and you must currently solve a puzzle. This would get you all Stash, Supply, Cache at maximum chance for a gold chest with the least skill investment. That is my understanding at least.ġ05 Cartography (100 base skill, +5 cartog glasses) You could add the +5 Cartography glasses on top of that, just like mining gloves currently work with mining. I could drop out Hiding/Mining, and put in Cartography?įrom what's on test, at least as I am seeing it, the only skill you need to maximize your chances at a gold chest is Cartography 100. My Tamer/T Hunter currently looks like this - I use Mining/Cartograpgy for stage 1 finding, then soulstone to Hiding/Lockpicking to open the chest. I've not been on Test, I don't really enjoy or have time for that side of the game. Say its a Tamer - what's the full template going to look like that maximises your chances? People who have good MR suits can prolly get by without meditation and keep the vet.įor cache maps and lower, it is far simpler. Not having room for vet is a drawback, but careful game play makes it doable for me. This is the template I have been using for cache and hoard (GROUP content) chests, across all facets: That is what is best for the survival of UO. I suppose that is because I want as many people as possible to be able to enjoy UO, with whatever template is fun for them. The more variety, the better! With this revamp, the only requirement for solo content is to be able to read a map. Why does the idea of a ''treasure hunter'' have to fit into a cookie cutter box? A mage can pop the chest open, or a rogue can pick the lock. It can be a rogue thief, it can be a noble paladin, it can be a mystic mindbender. To me, a treasure hunter is some one who looks for treasure. You have to have enough base Magery skill (real + items) to succeed with the spell, in order for scrolls to work. Neat huh?Įdit: I tried Unlock/MagicUntrap scrolls, but they don't lower the skill requirement. So basically, a Treasure Hunter Template looks like thisġ00 Cartograpy (decoding, help with digging, better chest) That means all the loot in the new system is open to you with only 50 Magery, 0 Eval, 0 Med, 0 Lockpicking, 0 Remove Trap. With only 50 in Magery and 50 in items you can open a Cache. If you have 80+ in Magery items you could open a Supply. All you have to do is equip the magery items, cast Unlock/Magic Untrap, and switch back to your standard gear. Meaning that with 0 Magery/Med/Eval, and 0 Lockpick/Remove trap, you can still open a Stash if you have +50 in Magery items (Ring/Brace/Spellbook for instance). Magery skill can be any combination of Real skill and Items. Magic Untrap is a lower level spell than Unlock, so if you have enough to Unlock, you have enough to Untrap. Found some interesting things with Magery for those worried about cramped templates.
0 Comments
Leave a Reply. |